- #SHADOW WARRIOR LO WANG FULL VERSION#
- #SHADOW WARRIOR LO WANG MAC OS#
- #SHADOW WARRIOR LO WANG SOFTWARE#
- #SHADOW WARRIOR LO WANG CODE#
- #SHADOW WARRIOR LO WANG PC#
#SHADOW WARRIOR LO WANG SOFTWARE#
At E3 1997, an area in the GT Interactive Software booth was dedicated to Shadow Warrior.
#SHADOW WARRIOR LO WANG FULL VERSION#
The shareware version of Shadow Warrior was published in North America by GT Interactive Software on May 13, 1997, and the full version was published on September 12, 1997. īroussard in 1996 stated: "We want Shadow Warrior to surpass Duke Nukem 3D in features and gameplay and that's a TALL order." To this end, more tongue-in-cheek humor was added to the existing game in order to better match the style of the popular Duke Nukem 3D. Jim Norwood came up with the game idea, George Broussard designed the character Lo Wang and Michael Wallin did some concept sketches. For example, the game features turrets and various vehicles (such as tanks) that the player can drive around freely in, climbable ladders, and multiple firing modes for various weapons.ĭevelopment of Shadow Warrior began in early 1994 as Shadow Warrior 3D, and preliminary screenshots were released with Hocus Pocus in May 1994. Shadow Warrior was an ambitious game, containing many features not seen until later first-person shooter games. In addition, the head and heart of certain enemies can be used as weapons. It also includes guns such as Uzis, a riot gun that fires shotgun shells, and the Eraser-inspired railgun (Lo Wang frequently says "Time to get erased! Ha ha!" when picking up this weapon). Lo Wang's arsenal of weaponry includes Japanese-themed weapons such as shurikens-which were "likely be dropped in favor of high tech fun weapon" in development -and a katana, and marked the first appearance of a sticky bomb in an FPS, an idea popularized later by Halo. Shadow Warrior also features puzzles that must be solved to progress in various levels. Throughout levels are enemies that attack Lo Wang, which can be killed by the player using weapons such as a katana. Players navigate the protagonist, Lo Wang, through three-dimensional environments or "levels".
Shadow Warrior is a first-person shooter similar to Duke Nukem 3D and using the same Build engine. However, Zilla is able to escape, and informs his old bodyguard that they will meet again someday. The game ends with Lo Wang defeating Master Zilla, who tries and fails to kill him while piloting a massive war mech styled after a samurai. Following his mentor's dying words, Lo swears to put an end to Zilla's schemes. Master Zilla soon realizes the threat that Lo Wang poses and orders the creatures to kill him.įorced to fight for his life, Lo Wang manages to slaughter dozens of Zilla's minions until he discovers that Zilla also had his old mentor, Master Liep, murdered. When he discovers this, Lo Wang finds he can no longer stomach Zilla's evil and quits his job. This changes when Master Zilla, the company president who desires even more power and wealth, embarks on a plan to conquer Japan using creatures from the "dark side", having formed an alliance with the ancient deities that rule over them. Although he is aware of the unchecked corruption and crime that has resulted from Zilla Enterprises' dominance, Lo Wang is too content with his well-paid position to challenge his employers. Lo Wang is a bodyguard and enforcer for Zilla Enterprises, a powerful conglomerate that controls every major industry in a futuristic Japan. Ī reboot, also titled Shadow Warrior, was developed by Flying Wild Hog and published by Devolver Digital, launched on September 26, 2013. Later, Devolver Digital announced that they would permanently offer the game for free. In 2013, Devolver Digital announced the game would be free to obtain for a limited time on Steam.
#SHADOW WARRIOR LO WANG CODE#
In 2005, 3D Realms released the source code for Shadow Warrior (including compiled Build engine object code) under the GPL-2.0-or-later license, which resulted in the first source port a day later on April 2, 2005. A combination of Shadow Warrior and Duke Nukem 3D: Atomic Edition was published by GT Interactive Software in March 1998, titled East Meets West. Although violent, the game had its own sense of humor and contained some sexual themes. The game's improvements included introduction of true room-over-room situations, the use of 3D voxels instead of 2D sprites for weapons and usable inventory items, transparent water, climbable ladders, and assorted vehicles to drive (some armed with weapons).
#SHADOW WARRIOR LO WANG MAC OS#
Mark Adams ported Shadow Warrior to Mac OS in August 1997. Shadow Warrior was developed using Ken Silverman's Build engine and improved on 3D Realms' previous Build engine game, Duke Nukem 3D.
#SHADOW WARRIOR LO WANG PC#
The shareware version was released for the PC on May 13, 1997, while the full version was released on September 12, 1997. Shadow Warrior is a first-person shooter video game developed by 3D Realms and published by GT Interactive Software.